/*
Copyright (c) [2019年5月1日] [吴超]
[MBT_Studio] is licensed under Mulan PSL v2.
You can use this software according to the terms and conditions of the Mulan PSL v2.
You may obtain a copy of Mulan PSL v2 at:
		 http://license.coscl.org.cn/MulanPSL2
THIS SOFTWARE IS PROVIDED ON AN "AS IS" BASIS, WITHOUT WARRANTIES OF ANY KIND,
EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO NON-INFRINGEMENT,
MERCHANTABILITY OR FIT FOR A PARTICULAR PURPOSE.
See the Mulan PSL v2 for more details.
*/
#pragma once


#include <材质/资产.h>




struct S_连接线相交计算 {
	S_GPU计算* m_Gpu;
	S_板载缓存**	m_参数元素;
	uint16			m_参数元素数量;
	//uint16			m_纹理参数数量;

	



	S_连接线相交计算(S_设备环境& ctx);

	void f_updateGPU参数(S_板载缓存* 属性, S_板载缓存* 连接线, S_板载缓存* 连接是否启用, S_板载缓存* 剪刀线, S_板载缓存* 交点);

};


